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Sling
Sling
Stats
Value (at 100%): $2.00
Weight: 0.03 kg
Stack Size: 1
Storage Space: 2 x 1
Slung Stone (Ranged)
Damage Potential: Status Bar Yellow 17 full
Range: 20
Slung Pebble (Ranged)
Damage Potential: Status Bar Orange 7 full
Range: 25

A sling is a primitive ranged weapon, often made from improvised or left-over materials, used to hurl small projectiles. Due to the momentum imparted by the sling, both range and damage dealt are significantly increased as compared to items thrown by hand.

Two types of projectiles are currently available to be used as sling ammunition: stones are larger and more damaging; while pebbles, though smaller, are found in larger quantities. When thrown with the benefit of a sling, stones become quite dangerous, causing very severe bruising, crippling, internal injuries, and occasionally bleeding wounds. Slung pebbles can cause moderate bruising and rarely manage to break the skin, generally causing less damage than a stone thrown by hand.

Tips:

  • This can be a great weapon when used effectively, possibly paired with a decent melee weapon. The ammunition for this weapon can be found in abundance. The larger stones are capable of taking out a Looter in 2 or 3 hits with a bit of luck. Raiders and bandits require more hits to kill but the sling works just fine against them if you're willing to back it up with a melee weapon as needed. 
  • The smaller pebbles deal significantly less damage but are a great way to finish off an enemy you have weakened or knocked unconscious with another weapon but don't want to waste energy charging toward. They also work just fine themselves against looters and Melonheads if you don't mind flinging a lot of them.
    • With the Ranged skill, pebbles can be used from far enough away that even tougher enemies, like Bad Muthas, can be softened up or even killed before they can close in.
  • Another tactic is to use these on approaching or fleeing melee enemies to force them to take cover and therefore move slower. If they take cover you'll be able to charge at them and gain ground. If they don't take cover you're free to pelt them with stones, charging forward occasionally to keep them within range. Should you manage to get close enough, a melee weapon can be used to finish them off. The same principles can be applied to a melee enemy that is approaching you to soften it up for the kill or weaken it enough to make good your escape.
  • Also, using pebbles is a great tool to prevent someone from attacking you from afar, by using the "Blast away" attack, which forces the opponent behind cover, making him unable to use ranged weapons. You can only use this attack with pebbles, as stones cannot be stacked in groups of 3.
    • Blasting away with pebbles has a high chance of stunning most targets if the attacks hit, leaving them vulnerable to further attacks or even disorienting them so they lose sight of the player. Cumulative damage can eventually cripple and then kill even the toughest targets.
  • A drawback of using the sling with large stones is the need to constantly manage inventory to keep it loaded. Every third turn must be spent reloading although movement is still possible during this turn. With pebbles you'll be able to throw 20 pebbles before reloading. The weight of stones can also be an issue with 2 large stones weighing roughly as much as 15 arrows.

Crafting[]

Sling (R) 0.20

See also[]

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