Pills are a type of medicine in NEO Scavenger. They can be obtained through scavenging and provide various wellness effects.
Prescription pill bottles do not contain outright information regarding the symptoms they treat. Only a generic name of the drug is provided. Pills bought at the Junk Market or the Haggerty Clinic will always be automatically identified. When selling pills, unidentified items have a sell value of $0.25.
With the Medic skill, most pills are automatically identified. Bottles or Pill Organizers with pills must be emptied out or held in hand and then the pills need to be moused over first to identify.
Painkillers[]
Painkillers reduce pain, lowering penalties for actions per turn when in pain.
- PharmaCon "Cavilo" painkiller - White/red pill. White bottle / red cap.
- Does not need Medic skill to identify.
- PharmaCon Hydrocodone (prescription painkillers) - Orange pill. Orange bottle w/label / white cap.
The specific effects are:
Cavilo:
- Reduce pain by 25% of maximum for 4 hours
- Reduce pain by 12% of maximum for the fifth hour
Hydrocodone:
- Reduces pain by 50% of maximum for 4 hours
- Reduces pain by 25% of maximum for the fifth hour
Antibiotics[]
Antibiotics provide a temporary immune system boost, helping to prevent infections and fight existing conditions.
- PharmaCon Amoxicillin (prescription antibiotics) - White pill. White bottle / white cap.
The specific effects are:
- Restores 0.2% immune system integrity every hour for 12 hours
- Cures all stages of cholera, gastroenteritis and pneumonia
Antacids[]
Antacids currently serve only as a gotcha, causing an array of negative conditions. They do not cure gastrointestinal conditions such as vomiting.
- Losepine (prescription antacid) - White pill. When unidentified, it looks identical to the antibiotic Amoxicillin.
The specific effects are:
Losepine has a 4-hour delay; then, each of the following have a 1% chance of occurring:
- Headache for 3 hours
- Causes pain equal to 10% of maximum
- Has a 25% chance to reset duration to 3 hours instead of expiring
- Dizzy for 0.5 hours
- Makes Player easier to detect
- Reduces moves per turn by 1
- Reduces morale (combat threat) by 15%
- Reduces combat defense by 6%
- Abdominal pains for 24 hours
- Causes pain equal to 30% of maximum
- Reduces immune system integrity by 30%
- Vomiting for 4 hours, or Diahrrea for 4 hours
- Makes Player easier to track
- Increases water consumption rate by 1.5 per hour
- Reduces morale (combat threat) by 7%
- Reduces combat defense by 5%
Synthetic thyroid hormone[]
Synthetic thyroid hormones currently serve only as a gotcha, as they typically cause various negative conditions or speed up metabolism greatly and healing slightly at best.
- L-Thyroxine - Orange pill. When unidentified, it looks identical to the painkiller Hydrocodone.
The specific effects are:
L-Thyroxine has an 8-hour delay; then, each of the following have a 10% chance of occurring:
- Abdominal pains for 24 hours
- Causes pain equal to 30% of maximum
- Reduces immune system integrity by 30%
- Vomiting for 4 hours
- Makes Player easier to track
- Increases water consumption rate by 1.5 per hour
- Reduces morale (combat threat) by 7%
- Reduces combat defense by 5%
- Insomnia for 48 hours:
- Reduces quality of sleep by 35%
- Increased appetite for 48 hours:
- Increases food consumption by 0.25/hr
- Increases water consumption by 0.5/hr
- Healing is 2% faster
- Restores 0.01% blood per hour
- Restores 0.05% immune system integrity per hour
Sleeping pills[]
Sleeping pills (or sedatives) make sleep more beneficial, particularly for those suffering from Insomnia.
- PharmaCon Zolpidem (prescription sleeping pills) - Blue pill. Green bottle / white cap.
The specific effects are:
Zolpidem lasts 8 hours:
- Reduces sleep awareness by 50% (less likely to wake up when disturbed)
- Increases quality of sleep by 80%
Blood thinners[]
Blood thinners or anticoagulants currently serve only as a gotcha, as they hamper healing capabilities.
- PharmaCon Warfarin (prescription blood thinner) - Blue pill. White bottle / white cap. When unidentified, it looks identical to the sedative Zolpidem.
The specific effects are:
Warfarin has a 24-hour delay, then lasts 60 hours:
- Depletes 0.04% blood per hour
- Healing is 10% slower
Water purification tablets[]
While technically not a pill, water purification tablets are just as useful. These can be combined with water, in a 1:1 ratio, to produce one sterilized water droplet without the need to start a campfire and boil down the water. These can come in handy in desperate situations. If a player's status bars are dangerously low and they only have one move per turn or are hiding from enemies, these can be used to get the hydration bar up enough to get back on their feet.
The pills can also be applied directly on wounds and serve as a strong disinfectant (better than distilled water).
- Chemico "AquaPur" water purification tablets - Pink pill. Orange bottle w/label / white cap.
- The Medic skill does not identify these because they are not technically meant to be used as medicine.
Notes[]
- The effects of pills are not multiplied when many of the same type are taken at once.
- Similarly-colored unidentified pill types do not stack with each other. If, for instance, one white pill is confirmed to be Amoxicillin but won't stack with another particular white pill, that second pill must be Losepine. The same principle applies to orange pills, which can be either Hydrocodone or L-Thyroxine, and to blue pills, which can be either Warfarin or Zolpidem.
- If pills discovered in a bottle are the appropriate color for the medication listed on the label, the pills can be assumed to be the medication listed on the label, even if unidentified unless they were dropped by NPCs.
Properties and recipe uses[]
Pill (any)[]
- Small, Rigid Parts:
- Noise Trap (1, R)
Chemico "AquaPur" water purification tablets[]
- Water Purification Pill:
- Sterilized Water (pill) (1)
Pill Bottles[]
- Small, Rigid Parts:
- Noise Trap (1, R)
- Small or Medium, Rigid Container:
- Noise Trap (1, R)
See also[]
- First Aid-->