A hex is a basic unit of the main game map. Each one represents a certain dominant type of terrain and is roughly one square kilometer in size. The available scavenging locations depend on the kind of the hex the player is currently on.

Each hex has its own Ground storage grid (20x29 spaces), as well as few campsites available for the player to use. Items left on the hex, on the ground or at the campsite, will stay there until player picks them up, destroys them, they decay or are found and picked up by the NPCs.

Characteristics[edit | edit source]

Possible Scavenging Locations:
List of all the possible scavengable locations that can be found on the hex of this type.

Ambient light type:
Type of lighting that can be expected on hex of this type. Note that items such as Campfires can change the current lighting.

  • Natural - Dependable on time of day
  • Artificial - Always illuminated

Visibility types:
How being on this particular hex type affects visibility of other hexes around. Note that some items, such as Binoculars or Nightvision Goggles, as well as character skills and flaws, such as Eagle Eye or Myopia, may affect the players visibility, overriding the hex influence.

  • Full -  depends of time of day
    • full visibility during the day
    • reduced (the hex and all neighboring ones only) during the twilight hours
    • obscured (makes player "Blind") during the night
  • Obscured - depends on time of day
    • reduced during the day
    • obscured during the twilight hours
    • obscured during the night
  • Extended - depends on time of day
    • extended (can see one hex further) during the day
    • full (the hex and all neighboring ones only) during the twilight hours
    • obscured (makes player "Blind") during the night

Movement:
How many action points it costs to enter the hex of this type. Note that player will still be able to enter the hex if he has less then given cost, causing him to lose all his remaining AP instead.

  • Normal - movement into the hex costs 1 Action Point
  • Hard - movement into the hex costs 2 Action Points

Specials:
Any kind of special properties that are affiliated with the hex of this particular type.

  • Always contains a water resource - there always will be a water resource of at least one type (Lake, River, Marsh) present.
  • Always contains trees - there will always be trees resource present.
  • Always contains a Power Tap - there will always be a Power Tap present.
  • Always contains rubble - there will always be some Stones and Pebbles present, with chance for Glass Shards.
  • Blocks view - this hex blocks the line of sight.

Hex Types[edit | edit source]

Natural[edit | edit source]

Grass.png

Plain

Possible Scavenging Locations:

  • Open Field

Light: Natural   Visibility: Full   Movement: Normal

Special: None
Lakes.png

Lake

Possible Scavenging Locations:

  • Open Field

Light: Natural   Visibility: Full   Movement: Normal

Special: Always contains a water resource
Marsh.png

Marsh

Possible Scavenging Locations:

  • Open Field

Light: Natural   Visibility: Full   Movement: Hard

Special: Always contains a water resource
Woods.png

Forest

Possible Scavenging Locations:

  • Open Field
  • Stretch of Forest

Light: Natural   Visibility: Obscured   Movement: Hard

Special: Blocks view; Always contains trees
Hut in the Woods.png

Hut in the Forest

Possible Scavenging Locations:

  • Open Field
  • Stretch of Forest
  • Forest Shack

Light: Natural   Visibility: Obscured   Movement: Hard

Special: Blocks view; Always contains trees
Hill.png

Hill

Possible Scavenging Locations:

  • Open Field

Light: Natural   Visibility: Extended   Movement: Hard

Special: Blocks view
Hill with Spring.png

Hill with a Spring

Possible Scavenging Locations:

  • Open Field

Light: Natural   Visibility: Extended   Movement: Hard

Special: Blocks view; Always contains a water resource
Black Swamp.png

The Great Black Swamp

Possible Scavenging Locations:

  • Open Field
  • Crumbling Apartment Building
  • Office Building

Light: Natural   Visibility: Obscured   Movement: Hard

Special: None


Urban[edit | edit source]

Ruins 1.png

Ruins

Possible Scavenging Locations:

  • Crumbling Apartment Building
  • Destroyed Office Building
  • Storage Shed
  • Locked Storage Shed
  • Abandoned Apartment Building
  • Abandoned Office Tower

Light: Natural   Visibility: Full   Movement: Hard

Special: Blocks view; Always contains rubble
Town.png

Town

Possible Scavenging Locations:

  • Storage Shed
  • Locked Storage Shed
  • Abandoned House
  • Abandoned Mobile House

Light: Natural   Visibility: Full   Movement: Normal

Special: Blocks view
City 1.png

City

Possible Scavenging Locations:

  • Crumbling Apartment Building
  • Destroyed Office Building
  • Storage Shed
  • Locked Storage Shed
  • Abandoned House
  • Abandoned Mobile House
  • Abandoned Apartment Building
  • Abandoned Office Tower

Light: Artificial   Visibility: Full   Movement: Normal

Special: Blocks view
City 2.png

City

Possible Scavenging Locations:

  • Crumbling Apartment Building
  • Destroyed Office Building
  • Storage Shed
  • Locked Storage Shed
  • Abandoned House
  • Abandoned Mobile House
  • Abandoned Apartment Building
  • Abandoned Office Tower

Light: Artificial   Visibility: Full   Movement: Normal

Special: Blocks view
Sprawl.png

The Sprawl

Possible Scavenging Locations:

  • None

Light: Artificial   Visibility: Full   Movement: Normal

Special: Always contains a Power Tap


Special[edit | edit source]

Cryo Facility Hex.png

The Gyges Cryo Facility

Possible Scavenging Locations:

  • None

Light: Natural/Artificial   Visibility: Full   Movement: Normal

Special: Encounter: Cryo Facility
Junk Market Hex.png

The Junk Market

Possible Scavenging Locations:

  • None

Light: Artificial   Visibility: Full   Movement: Normal

Special: Encounter: Junk Market
DMC Gate Hex.png

DMC Gate

Possible Scavenging Locations:

  • None

Light: Artificial   Visibility: Full   Movement: Normal

Special: Encounter: DMC Gate


Scenery (Non accessible)[edit | edit source]

DMC.png

DMC Buildings

Possible Scavenging Locations:

  • None

Light: -   Visibility: -   Movement: -

Special: None
DMC Wall.png

DMC Wall

Possible Scavenging Locations:

  • None

Light: -   Visibility: -   Movement: -

Special: None
Sea.png

Sea

Possible Scavenging Locations:

  • None

Light: -   Visibility: -   Movement: -

Special: None
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